

It negates the next two physical hits as well as applying a 100% HP self reraise for 3 turns. Just letting you know that Shadow Lord will have a few dark knight abilities, so his Spawn Shadow might be even more interesting to you. I can see these being useful because of the stacking with regular mitigation or even for the missing HP / MP. While Soma grants him an effective 3333 HP per turn for 3 turns, Spell recovers 50 MP per turn for the next 3 turns.

So why not use Soma / Spell Wall? Soma grants him 30% physical mitigation, Spell 30% magic mitigation. Though drains aren't always the best way to gain back your missing stats. With Manastrom and Transfusion Shadow Lord can either drain HP or MP while buffing his DEF/SPR or ATK/MAG by 80%. Self-sustainability gets taken to another level. Shadow Lord has a lot of active abilities, so I will cover the lesser good ones first. It's not on the same level as Adam's TMR ability, but it's still great and makes him a lot more comfortable to use. For the ones with 50% def ignore that means an effective 200% modifier boost. But you will get a ribbon as well as a 100% modifier boost to all of his relevant damaging abilities. His own TMR grants him 60% ATK (30% ATK with swords, 30% ATK with helms), which already is enough reason to equip it. When it comes down to his trust ability, you'll quickly see that you want it if you use Shadow Lord. This is really important as you are going to see later on. He also has 100% dark resistance and a 3x ignore fatal attack (50%) as long as his HP is above 40%. Which we will take advantage of later on in the review. With innate 80% ATK with swords, 30% HP/DEF and 20% SPR as well as another 30% True Dualwield and 100% True Doublehand he can be built either way. These stats are pretty much the current's and future's standard. Shadow Lord's stats are what you expect him to have: high ATK with good HP/DEF. Let's not make any jokes with "l0rd", can we do that? Dragonlord already took that joke too far. Increase equipment ATK (30%) when dual wieldingħ*: Lvl 120 Immortal Justice - Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times) Increase accuracy (25%) when single wielding any weapon Increase modifier (1x) to Cross Smash, Doom Arc, Dynamic Assault, Dynamic Implosion, Oblivion Smash, Violent Ruptureħ*: Lvl 110 Shadow Lord - Increase equipment ATK (100%) when single wielding any weapon

Increase resistance to all status ailments (100%) Increase ATK (150%) for 3 turns when HP drops below 50%Ħ*: Lvl 69 Guardian of Shadows - Increase ATK (30%)ħ*: Lvl 101 Unforgiving Power. Heal (19998 HP, 0x) split over 2 turns to casterħ*: Lvl 105 Spawn Shadow (36 MP) - Negate 2 physical damage taken for 3 turns to casterĪuto-revive (100% HP) for 3 turns to casterĥ*: Lvl 1 Sword Mastery - Increase ATK (50%) when equipped with a swordĥ*: Lvl 54 Hatred for the Talekeeper - Increase HP (30%) Increase ATK (250%) for 2 turns to caster Physical damage (13x) with HP sacrifice (30%) to one enemyħ*: Lvl 101 Blood Weapon (66 MP). Refresh (150 MP, 0x) split over 3 turns to casterĦ*: Lvl 88 Dynamic Implosion (45 MP / 1-Hit) - Dark physical damage (7.2x) with HP sacrifice (60%) to all enemiesĭark physical damage (18x) with HP sacrifice (60%) to all enemiesĦ*: Lvl 100 Doom Arc (45 MP / 8-Hit) - Physical damage (5.2x) with HP sacrifice (30%) to one enemy Heal (10000 HP, 0x) split over 3 turns to casterĦ*: Lvl 36 Cross Smash (32 MP / 4-Hit) - Physical damage (2.5x) to one enemyĭecrease DEF (50%) for 3 turns to one enemyĭecrease dark resistance (60%) for 3 turns to one enemyĭecrease DEF (60%) for 5 turns to one enemyĭecrease dark resistance (100%) for 5 turns to one enemyĦ*: Lvl 51 Spell Wall (45 MP) - Mitigate magic damage taken (30%) for 3 turns to caster Remove all status effects from all enemiesĦ*: Lvl 17 Soma Wall (45 MP) - Mitigate physical damage taken (30%) for 3 turns to caster Increase ATK/MAG (80%) for 3 turns to casterĦ*: Lvl 1 Oblivion Smash (36 MP / 1-Hit) - Physical damage (1.8x) to all enemies Physical damage (4.5x) with ignore DEF (50%) to all enemiesĥ*: Lvl 80 Manastrom (24 MP / 1-Hit) - Physical damage (2x) as MP drain (30%) to one enemy Increase DEF/SPR (80%) for 3 turns to casterĥ*: Lvl 69 Violent Rupture (40 MP / 1-Hit) - Physical damage (1.8x) with ignore DEF (50%) to all enemies 5*: Lvl 1 Dynamic Assault (28 MP / 1-Hit) - Physical damage (4.5x) to one enemyĥ*: Lvl 23 Transfusion (24 MP / 1-Hit) - Physical damage (2x) as HP drain (30%) to one enemy
